While rewriting OBS Service Cargo in Rust, I was thinking of how the logic be represented clearly. Here and there, I thought I was done but after reading my code, I was like, damn this looks awful. And then my mentor came in to give me hints through his code comments in Discord and from his code reviews on GitHub. He gave me a link of his talk for PurpleCon, a volunteer conference for some hackers in Oceania and NZ?
Link to youtube video so you can watch as well: https://youtu.be/VbtsQjbnNw8?si=cKcbednftxxsaIPs
I am a biologist too§
The answer was right in front of me all along! I was just too focused on the tech jargon that I got lost.
State machines exist in nature too. In many ways, cells and their components use some form of state to signify a certain kind of action, the same way microwave ovens have a state when to turn off e.g. if you open the lid or turn off the power, and when to turn on e.g. when to turn the knob to the right and start the timer.
Hormones, and other forms of cell signalling tell cells what to do. Something damaged? Just release histamines to let other immune cells know you are damaged. Are you high on glucose? Oh crap, produce more insulin!
The state of your body also can cause some form of action. And life does this to achieve homeostasis and other forms of biological actions such as defending against a predator or migrating to another area to get more food.
So how does this help me about state machines and maybe writing code?§
I guess I always like think each function is a particular organelle or a cell in a software system.
Each module is a tissue
Each set of modules interrelated of each other is an organ
And these organs form an organ system, thus, forming an organism.
Similar, if not the same, as how software is written.
State machines exist and we just get used to it that we forget they exist around us.
If we think each component has a set of states, it's easier to imagine the logic of many components of your program.
Rust is one of the perfect language to imagine anything as states§
Rust has types and enums that can be over(ab)used to think of important components
to have some set of states. I like this part of Rust where I can just slap an
enum defining a state or condition and just use it all over the code base for
things that actually make sense to have it. Even the
types can be thought of as a state of having something and a state of
having something that does not bite you.
This is just a short post to remind myself how powerful it is to use state machines.